News & Events

Learnings from the Road

November 16th, 2018

We’ve been to some amazing events in the past few months, meeting lots of studios, and picking up loads of useful tidbits. We thought it might be really useful to share.

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Why should you care about Influencer Marketing

September 28th, 2018

To fully maximise your app’s revenue, you must consider all relevant marketing channels to reach your audience. Using YouTubers, Snapchat stars and other “internet celebrities” is now a necessity due to increased competition on auction based mobile advertisement space. […]

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PlayIgnite/ Snapchat Event Round Up

September 27th, 2018

Last night we held a really successful event with SNAP at their offices in Soho. Partnering with them over the past year has been exciting, and it was great to bring some great studios together in one place to showcase what we both have to offer. […]

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The Challenges of User Acquisition

August 29th, 2018

We sat down with Nasrin Chou, User Acquisition Manager at PlayIgnite and PlayStack to chat about her experiences in UA and what challenges arise when bringing users to a game. […]

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PlayIgnite x Snap Event

August 24th, 2018

We’re hosting an event alongside Snap on the 26th September. Come along for an afternoon of  talks from key industry players, networking and discussion on all aspects of UA. […]

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How to scale your UA with PlayIgnite

July 18th, 2018

When it comes to any kind of global launch, scaling with a carefully prepared user acquisition strategy is critical. That means you have to line up your tech stack, your creatives, your ad networks, and you need the funding in place to make it all happen. At PlayIgnite, we provide you with the funding for […]

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Financing your game

July 4th, 2018

Making a game is hard enough – but financing it is certainly no walk in the park either. As well as early stage funding, you need to think about development funding, and then growth capital. Spinning all these plates at once is tough, but if you’re strategic and well organised you can find the right […]

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The top 5 things we are always asked

June 29th, 2018

On our travels, we’re meeting a lot of great games studios, and are noticing that many face common challenges, and ask similar questions. Our focus at PlayIgnite is funding the User Acquisition (UA) and marketing for growing games, that’s what forms most of our dialogue; so why not share this feedback with you all? It’s […]

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